Many copies of the Xbox version have problems displaying the CG cutscenes where they play but appear very choppy. The cause of the glitch is unknown and varies on how you play the Xbox version, as some systems, as well as the Xbox 360, play the CG cutscenes just fine. In the Windows version, every character in the non-CG cutscenes that has eyes has their eye pupils fixed to a forward-looking position and not moving around. This is not seen in any other version of the game. In the last non-CG cutscene in the Babylon Story Mode, some characters (mostly Sonic, Tails, and Knuckles) appear to have their mouth misplaced on their face. This bug is also present in the GameCube and Xbox versions. There's no decrease to the volume of the background music in the PC version. Pausing the game: The music is supposed to turn down on the pause menu.However, this doesn't happen in the PC version. Skipping the credits: The music played during the credits (High Flying Groove for Heroes' story, Catch Me If You Can for Babylon's story) is supposed to fade out when skipping the credits.In the PC version, music plays until it's suddenly cut off. Playing SEGA CARNIVAL/SEGA ILLUSION Jingles: In the tracks SEGA CARNIVAL and SEGA ILLUSION, when entering a game's area, a jingle plays that's based on the main theme of that game.The BGM should turn down for the jingle to play, and then turn up again. In the PC version, the jingles play as the BGM volume is still up. In the gameplay, characters have lines for landing a trick correctly, as well as incorrectly, attacking others, being attacking by others, etc. In the Windows version, almost every character has lost lines for at least one of the above in the English voice bank however, the Japanese voice bank has no missing in-game lines. Sonic Adventure DX: Director's Cut ( 2004, Demo, 2011).Sonic the Hedgehog 4: Episode I ( Prototypes).Sonic the Hedgehog 4: Episode II ( Prototype). Sonic the Hedgehog Pocket Adventure ( Prototypes)
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